Overwatch is basically a multiplayer first shooter game which was developed and published by Blizzard Entertainment and released in May 2016 for platforms like Microsoft Windows, Playstation 4 and XBox one.
According to Overwatch Wikipedia Overwatch puts players into two teams of six, with each player selecting one of several pre-defined hero character with unique movement, attributes, and skills; these heroes are divided into four classes: Attack, Defense, Tank, and Support. Players on a team work together to secure and defend control points on a map and/or escort a payload across the map in a limited amount of time. Players gain cosmetic rewards that do not affect gameplay, such as characters skins and victory poses, as they continue to play in matches. The game was launched with casual play, while Blizzard plans to add competitive match seasons in June 2016.
Check the Overwatch Gameplay here the interesting gameplay
Overwatch features squad-based combat with two opposing teams of six players each. Players choose one of several hero characters, each with their own unique abilities and role classes. The four character roles include: offense characters with high speed and attack but low defense, defense characters meant to form choke points for enemies, support characters that provide buffs and debuffs for their allies and enemies respectively (such as healing or speed alterations), and tank characters that have a large amount of armor and hit points to withstand enemy attacks and draw fire away from teammates. During the pre-match setup, players on a team will be given advice from the game if their team is unbalanced, such as if they are lacking defensive heroes, encouraging players to switch to other heroes pre-match and balance the starting team. Within a match, players can switch between characters in-game following deaths or by returning to their home base, which is encouraged by the game’s overall design.
Each hero has a primary attack or skill and at least two additional skills that can be evoked at any time, some requiring a brief cooldown period before they can be used again. Furthermore, each player slowly builds up a meter towards the one-time use of the character’s “ultimate” skill; this meter builds up over time but can build up faster for defeating opponents or performing other beneficial tasks for their team. Once ready, the player can use this skill at any time, but then must wait for the meter to fill up again. A second meter tracks how many in-round points a player has scored, which are rewarded for killing or assisting in killing, providing team defense or healing, and scoring objective points. When a certain threshold is reached, the player character’s icon will be “on fire”, representing that that character is a threat, but otherwise does not directly affect gameplay.
Overwatch is an incredible achievement in multiplayer shooter design. It bobs and weaves almost perfectly between being the quick-fix adrenaline hit you might want after a long day of work, and the thoughtful, strategic multiplayer experience that becomes the center of evening-long binges with friends. It might not have the most exhaustive list of maps and modes, but it provides nearly endless opportunities for exhilarating, coordinated play, and when you’re the one at the center of it, it feels like nothing else.